Abe Coyne

 Abe will be leading the workshop Code Violet: Rig Smarter, Not Harder

Explore KineFX and APEX in Houdini with a full rigging walkthrough. We’ll cover project challenges, rig creation, skinning optimization, and custom components. Compare APEX to traditional pipelines and discover its flexibility, performance, and efficiency. Ideal for riggers, animators, and Houdini newcomers.

Thursday 20th February 14:00 – 16:00

Abe will also be leading the workshop Ironing Out the Wrinkles in the CFX Workflow

Dive into character cloth simulation, from setup to final refinements. Learn best practices for mesh prep, material properties, solver settings, and automated fixes using VDB distance sampling. Gain tips to enhance realism and efficiency—perfect for CFX artists, technical animators, and anyone refining their cloth sim skills.

Thursday 20th February 14:00 – 16:00

Abe studied Visual Effects (VFX) at Bournemouth University. During his studies, he explored Houdini’s capabilities through projects involving Pyro and Flip effects, rigid body dynamics (RBD), cloth and hair simulations via vellum, and grooming techniques. 

This hands-on experimentation deepened his understanding of the software and its applications in production workflows. Since joining REALTIME through the Level Up Programme, Abe has focused on advancing his skills in rigging using the APEX workflow and producing high-quality CFX for game cinematics. His work spans hair and cloth simulations, large-scale crowd simulations, as well as research and development (R&D) projects. Abe has a passion for precision and cohesive storytelling, ensuring his contributions enhance the visual and emotional impact of the final product. 

Abe’s enthusiasm for emerging technologies drives his growth as an artist.